MetalGearSolidPO_MR_Feature

Metal Gear Solid: Portable Ops (2006) MicroReview

Largely inconsequential Metal Gear Solid game paved the way for gameplay concepts later utilized in superior entries. Emulation can bring better results here- uprezzing the visuals garners a surprising graphical improvement, and the ability to use a second analog stick is a lifesaver (just make sure to switch from the absolutely nauseating default camera setting). Boss battles are incredibly boring, even if we weren’t talking about a franchise famous for legendary boss fights, and the story meanders without doing too much to stir the pot- this is the only non-Kojima Metal Gear Solid title recognized as canon, and it shows! Though it has some worthwhile gameplay ideas, Portable Ops feels more like a stepping stone than a full-fledged game, and ultimately its most heinous crime is its mediocrity within an otherwise cutting-edge series.


5
MEDIOCRE

Metal Gear Solid: Portable Ops 

Kojima Productions / Konami / December 5, 2006

If our scores look too harsh or generous, it’s because we try to use the entire 10 point scale. Click here to see Press Play TV’s review policy.


MicroReviews are short, one-paragraph critiques of games we’ve been playing. Learn more here.





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