Metal Gear Solid: Peace Walker (2010) MicroReview

Kojima-directed, portable Metal Gear Solid game is part stealth, part management sim. Works incredibly well while coordinating your base, but typical MGS aspects suffer dearly- stealth is painfully easy, boss fights are uninspired shoot ’em ups, and storyline is a joke. Worst of all, there’s a heavy focus on monotonous grinding. Make sure you don’t stop after the credits roll… you’re in for 10 hours of pure grind to get to the ‘real ending’- and don’t miss it either, or you’ll be hopelessly lost in later entries! Not my idea of fun, but a lot of people I respect swear by it, so results may vary. I played the ‘HD Collection’ console port, which far surpasses the original PSP version due to its control scheme upgrade.


Metal Gear Solid: Peace Walker / Kojima Productions / Konami / April 29, 2010

This review was conducted on the Xbox 360 version of the ‘HD Collection’ port.

If our scores look too harsh or generous, it’s because we try to use the entire 10 point scale. Click here to see Press Play TV’s review policy.

MicroReviews are short critiques of older games from a modern perspective. Learn more here.

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