Metal Gear Solid 3: Snake Eater (2004) MicroReview

Third Metal Gear Solid title dials up the insane complexity of the series’ systems, but loses focus somewhere along the way. There’s so much to do in this game, and many of its moments will stay with me for a long time, but fighting the camera and needing to constantly interrupt the action to access menus simply became tiresome. While the graphics technically look better than its predecessor, the art direction is muddier and less stylized, resulting in what I think are weaker visuals. The screenplay this time is pretty strong, staying more grounded than other entries, with exquisitely defined characters and a clear three act structure holding plenty of surprises. Military Advisor Motosada Mori is seriously on point here, with astounding attention to detail in gunplay and truly remarkable fight choreography. If you’re playing the original PS2 version, make sure to try the “Snake vs. Monkey” mode and look for the secret “Guy Savage” demo hidden within the main campaign, which was not replicated in remastered versions. At the end of the day, Snake Eater is a flawed, but still excellent video game- its issues were partly solved by the later addition of a rotating camera in re-released and re-mastered versions, but it’s certainly worth spending the time no matter which version you play.


Metal Gear Solid 3: Snake Eater / KCEJ / Konami / November 17, 2004

This review was conducted on the PlayStation 2 version of the game.

If our scores look too harsh or generous, it’s because we try to use the entire 10 point scale. Click here to see Press Play TV’s review policy.

MicroReviews are short, one-paragraph critiques of games we’ve been playing. Learn more here.

There are no comments

Add yours