IndieCade 2014 Coverage HQ
Stay tuned – we’ll be updating this page with all of our interviews and photos from the show!
This year will mark Press Play TV’s first west coast IndieCade festival, and if this event is anything like its little brother in New York, it’s going to be a blast! Though larger companies like Sony, Oculus and Facebook have exhibited games at previous IndieCades, the spotlight at these shows is firmly placed on smaller devs. IndieCade is the only convention I attend where I never make appointments- I simply float around from booth to booth, having conversations with developers who are passionate about their craft. Sometimes, I break out the microphone and turn these conversations into an interview. Keep your eye on the page below for some of those discussions over the next few days. If you’re a more visual person, look above for some of my photos from each day of the event. If you’re interested in heading to IndieCade yourself, you can still get tickets on their website.
I’ve never come away from a day at IndieCade without being completely inspired about the medium I spend so much time covering. This is it- the epicenter of video games. Strap in.
If you missed IndieCade this year, here’s a guide to some of Nick’s favorite games of the show.
Nick talks to developer Andrei Marks about minimalist party game Elbow Room.
Nick talks to software engineer Matt Tytel about Leap Motion’s move into the VR space, and its possible applications as a controller-free navigation method.
Nick talks to developer Nicholas Fuller about Sunder, a same-screen co-op game that forces verbal communication for players to complete puzzles.
Nick talks to developer Albert Shih about Museum of Simulation Technology, a first-person puzzler with an extremely novel “forced perspective” mechanic.
Nick talks about motion tracking system Perception Neuron and its applications as a video game controller with R&D Director Tristan Dai.
Nick talks to developer Brian Fetter about Keep Talking and Nobody Explodes, a unique VR/tabletop game experience that went on to win the Media Choice Award at IndieCade this year.
Nick talks to Auston Montville and Ned Green about the challenges and rewards of developing their game Sportsball.
Nick talks to Hyper Light Drifter’s Director Alex Preston about his influences, working on Kickstarter, and the game’s reception so far.