IndieCade 2014 Coverage HQ

Stay tuned – we’ll be updating this page with all of our interviews and photos from the show! 

 

indiecade logo 300x187 IndieCade 2014 Coverage HQThis year will mark Press Play TV’s first west coast IndieCade festival, and if this event is anything like its little brother in New York, it’s going to be a blast! Though larger companies like Sony, Oculus and Facebook have exhibited games at previous IndieCades, the spotlight at these shows is firmly placed on smaller devs. IndieCade is the only convention I attend where I never make appointments- I simply float around from booth to booth, having conversations with developers who are passionate about their craft. Sometimes, I break out the microphone and turn these conversations into an interview. Keep your eye on the page below for some of those discussions over the next few days. If you’re a more visual person, look above for some of my photos from each day of the event. If you’re interested in heading to IndieCade yourself, you can still get tickets on their website.

I’ve never come away from a day at IndieCade without being completely inspired about the medium I spend so much time covering. This is it- the epicenter of video games. Strap in.

Top Picks of IndieCade 2014toppicks editorial icon IndieCade 2014 Coverage HQ

[Editorial]

If you missed IndieCade this year, here’s a guide to some of Nick’s favorite games of the show.

Elbow Room is the Most Fun You Can Have With One Buttonelbowroom ppt icon IndieCade 2014 Coverage HQ

[Press Play Talks]

Nick talks to developer Andrei Marks about minimalist party game Elbow Room.

Leap Motion’s Push into Virtual Realityleapmotion ppt icon IndieCade 2014 Coverage HQ

[Press Play Talks]

Nick talks to software engineer Matt Tytel about Leap Motion’s move into the VR space, and its possible applications as a controller-free navigation method.

Sunder Wants You to Work on Your Communication Skillssunder ppt icon IndieCade 2014 Coverage HQ

[Press Play Talks]

Nick talks to developer Nicholas Fuller about Sunder, a same-screen co-op game that forces verbal communication for players to complete puzzles.

Night at the Museum of Simulation Technologymuseumofsimulationtechnology ppt icon IndieCade 2014 Coverage HQ

[Press Play Talks]

Nick talks to developer Albert Shih about Museum of Simulation Technology, a first-person puzzler with an extremely novel “forced perspective” mechanic.

How Perception Neuron Wants to Change the Gameperceptionneuron ppt icon IndieCade 2014 Coverage HQ

[Press Play Talks]

Nick talks about motion tracking system Perception Neuron and its applications as a video game controller with R&D Director Tristan Dai.

Keep Talking and Nobody Explodes or: How I Learned to Blow Myself Up in 4 Minutes Flat

[Press Play Talks]keeptalking ppt icon IndieCade 2014 Coverage HQ

Nick talks to developer Brian Fetter about Keep Talking and Nobody Explodes, a unique VR/tabletop game experience that went on to win the Media Choice Award at IndieCade this year.

This is Sportsball!sportsball ppt icon IndieCade 2014 Coverage HQ

[Press Play Talks]

Nick talks to Auston Montville and Ned Green about the challenges and rewards of developing their game Sportsball.

The Beautiful, Unforgiving World of Hyper Light Drifterhyperlightdrifter ppt icon IndieCade 2014 Coverage HQ

[Press Play Talks]

Nick talks to Hyper Light Drifter’s Director Alex Preston about his influences, working on Kickstarter, and the game’s reception so far.




There are no comments

Add yours