Fallout 3: The Pitt (2009) MicroReview

Post-apocalyptic Pittsburgh has been turned into a horrible slave-driven factory, with the rich¬†lording over workers in high-rise apartments. Fallout 3’s second DLC expansion feels legitimately fresh, and not just because of the bad taste left by its previous episode– this is a tight story that still takes place in an open world and manages to¬†paint the picture of¬†a gritty,¬†morally¬†dubious society, the like of which we haven’t seen before in the capital¬†wasteland.¬†They even have¬†their own consequence of atomic¬†radiation- instead of Super Mutants, The Pitt has¬†zombie-like Trogs.¬†Not much to do other than the main story here, but there’s just enough player freedom to make it work overall.

Fallout 3: The Pitt / Bethesda Game Studios / Bethesda Softworks / March 24, 2009

This review was conducted on the PC version of the game.

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MicroReviews are short, one-paragraph critiques of games we’ve been playing.¬†Learn more here.

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