Castlevania: Symphony of the Night (1997) MicroReview

Airtight mechanics complimented by incredible open world level design. Crisp visuals still hold up in 2016, and many of the game’s technical feats, like a boss who spews dozens of zombies onto the screen at once, are still extremely impressive. Sometimes its gameplay systems can be weirdly opaque, but Symphony of the Night still stands as a fantastic video game, as well as an important milestone in game design.


Castlevania: Symphony of the Night / KCET / Konami / October 2, 1997

This review was conducted on the PlayStation version of the game, through the PS3’s “PSone Classics” emulation.

If our scores look too harsh or generous, it’s because we try to use the entire 10 point scale. Click here to see Press Play TV’s review policy.

MicroReviews are usually short critiques of older games from a modern perspective. Sometimes we review newer games this way as well. Learn more here.

There are no comments

Add yours